Module:Error

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Revision as of 18:07, 3 July 2023 by Knigh7s (talk | contribs) (Created page with "-- Imported from: https://en.wikipedia.org/wiki/Module:Error -- This module implements {{error}}. local p = {} local function _error(args) local tag = mw.ustring.lower(tostring(args.tag)) -- Work out what html tag we should use. if not (tag == 'p' or tag == 'span' or tag == 'div') then tag = 'strong' end -- Generate the html. return tostring(mw.html.create(tag) :addClass('error') :wikitext(tostring(args.message or args...")
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Module documentation[view][edit][history][purge]
This documentation is transcluded from Module:Error/doc. Changes can be proposed in the talk page.
Function list
L 7 — _error
L 22 — p.error
Module documentation[view][edit][history][purge]
This documentation is transcluded from Module:Error/doc. Changes can be proposed in the talk page.
Function list
L 7 — _error
L 22 — p.error

This template is used to indicate a template is imported from English Wikipedia. It should be placed at the top of the template documentation page.

Module:Error creates an html message with class "error". It is a replacement for {{error}} - please see the documentation page there for usage instructions.


-- Imported from: https://en.wikipedia.org/wiki/Module:Error

-- This module implements {{error}}.

local p = {}

local function _error(args)
    local tag = mw.ustring.lower(tostring(args.tag))

    -- Work out what html tag we should use.
    if not (tag == 'p' or tag == 'span' or tag == 'div') then
        tag = 'strong'
    end

    -- Generate the html.
    return tostring(mw.html.create(tag)
        :addClass('error')
        :wikitext(tostring(args.message or args[1] or error('no message specified', 2)))
    )
end

function p.error(frame)
    local args
    if type(frame.args) == 'table' then
        -- We're being called via #invoke. The args are passed through to the module
        -- from the template page, so use the args that were passed into the template.
        args = frame.args
    else
        -- We're being called from another module or from the debug console, so assume
        -- the args are passed in directly.
        args = frame
    end
    -- if the message parameter is present but blank, change it to nil so that Lua will
    -- consider it false.
    if args.message == "" then
        args.message = nil
    end
    return _error(args)
end

return p